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Idiocy of Unix copy Command

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작성자 Valentina Husk 댓글 0건 조회 4회 작성일 24-10-25 08:32

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8814c017d4c6019f.pngI'm coding in emacs lisp to create a zipped version of a online e book for users to download and skim off line. Within the mission, it requires me to copy several directories programtically. Originally, i assumed the copying dirs half could be something easy, like making few unix shell calls "cp -R fromDir toDir", one for every supply dir, where fromDir and toDir are full paths. However, it turns out the problem is barely more advanced. A 5 minutes job that ends up a few hours, as a result of, a brainlessness of the unix cp command. Directories are abstractly a tree. Copying directories is like grafting (https://readalltheromance.com/) a tree from one department into another department. To begin, we're given two spec: the supply node and a vacation spot node. The supply node by definition is a existing node (i.e. present dir), in any other case the copying will not make sense. However, the vacation spot spec could be a node that does not exist, or its dad or mum doesn't exist, or several ranges of parents does not exist. When the vacation spot spec has missing nodes, we are able to consider creating them as part of the grafting process, or we are able to consider it as a error. Either selections could also be a superb design decision. However, the unix "cp -R" is a faak up. The unix "cp" instrument's "smart" conduct (when utilizing the option "-R") is silly in 2 way. 1) The copying habits will depend on whether the destination node exists. When the vacation spot node exists, it copies the source node itself, otherwise, it copies the source node's youngsters (and creates the non-existent vacation spot node). 2) However, when the destination node's mum or dad does not exist, it is a error. Emacs Lisp doesn't have a copy dir perform, nonetheless, it can be found in one of the dired bundle bundled with emacs. This perform's behavior is totally different from unix's "cp -R". With dired-copy-file-recursive, it Always copy the supply dir's kids.



More than any other facet, the thing that has all the time fascinated me probably the most about computer systems is the infinite potential for exploration they provide. You can create something--whether or not actual or imagined--inside a computer, and then you can also make it do anything you need. You're free to try to make your creations mimic the actual world as much as attainable, or you're free to go forward and bend whatever rules of actuality you want. Not surprisingly, a majority of computer programs that embody this spirit are video games. Games are fun, however video games may be more than simply pure entertainment. Games can enlighten people and make us think in special ways in which a passive form of media, like a film, cannot. The packages listed on this page are, for essentially the most part, clearly video games, although there are a couple of that some may argue are some form of software hybrid; perhaps "edutainment" (leisure software program for the aim of schooling), or real-world simulation.



Nonetheless, I moderately loosely use the label "game", and hope that no one will likely be offended by this usage. I additionally hope that nobody can be moved to suppose of those packages as shallow or insignificant just because they are experimental or as a result of they're "video games". Although, after all, a few of them are additionally just for enjoyable. Nonetheless, these are packages which I believe deserve special recognition as defying the generally held concepts about what a computer game can or should be. Creativity, exploration, and experimentation are three slightly various things, so it is perhaps appropriate to spend a moment distinguishing how every of those labels applies to a pc sport. Although "Creativity" suggests originality on the part of the sport designer, what's maybe more vital is how much creativity the game allows for (and encourages in) the participant. A recreation like Stunts, the basic car-racing recreation, is fun simply because it gives you a lot of quick vehicles to race around, but it surely additionally developed a small subculture of observe designers due to its in-game observe editor.



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